Freestyle
The best-known gomoku rule. Either color wins by connecting five or more in any direction — no forbidden moves, and an overline of six still counts.
Swap2 is often called the fairest opening in gomoku: whoever places the first three stones cannot build a shape that clearly favors either color — the opponent takes the better one.
One player freely places three stones: black, white, black. The other then chooses — take White and play on, take Black and hand the turn over, or add two more stones and pass the choice back.
If two stones were added, the first player picks a color from the five-stone shape. After that the game proceeds normally, alternating turns.
Swap2 uses the exact-five win condition: a line of six or more is not a win for either color, and there are no forbidden moves.
Because the opening itself balances the game, the rules need no asymmetric restrictions — Black may play double-threes freely; only the overline does not count.
Renju balances the game by taxing Black with forbidden moves; Swap2 keeps the rules simple and balances the opening instead — easy to learn while staying tournament-fair.
If the three-stone shape is ambiguous, the opponent may add two stones (making black-white-black-white-black) and pass the color choice back to the player who started.
No. Swap2 counts exactly five only — six or more wins for nobody.
The Gomoku World Championship adopted Swap2, making it the other major tournament rule alongside RIF renju.
The best-known gomoku rule. Either color wins by connecting five or more in any direction — no forbidden moves, and an overline of six still counts.
Exactly five in a row wins; a line of six or more does not. A simple compromise that weakens Black's overline attacks without forbidden moves.
The Vietnamese gomoku rule. Exactly five in a row wins — unless the opponent has sealed both ends of the line.
The official RIF rule. Forbidden moves — double-three, double-four and overline — apply to Black alone to erase the first-move advantage. White is unrestricted.
Renju forbidden moves plus the RIF opening: first move on the center, second inside 3×3, third inside 5×5, then White may swap colors and Black offers two fifth moves.