Freestyle
The best-known gomoku rule. Either color wins by connecting five or more in any direction — no forbidden moves, and an overline of six still counts.
Five wins, six does not. That single difference turns Black's habit of stretching lines too long into a weakness, without any forbidden moves.
An unbroken line of exactly five in any direction wins. A line of six or more — an overline — is not a win, and the game continues.
The same rule binds both colors. An overline can never become a win later, so the player has to build exactly five somewhere else.
In freestyle, Black's crudest plan — extend every line as long as possible — is strong because a six still wins. Exact five turns the sixth stone into a wasted move.
The Swap2 rule used at the world championship judges wins exactly the same way; only the opening ceremony differs.
Renju restricts Black alone with forbidden moves. Exact five allows double-threes and double-fours for both colors and simply refuses overlines — far easier to learn.
No — the line just cannot win. Play continues, and that line can never become a winning line afterwards.
No. Neither color may win with an overline. Renju is the rule that forbids overlines for Black alone.
The win condition is identical. Swap2 only adds a tournament opening where one side places three stones and the other chooses a color.
The best-known gomoku rule. Either color wins by connecting five or more in any direction — no forbidden moves, and an overline of six still counts.
The Vietnamese gomoku rule. Exactly five in a row wins — unless the opponent has sealed both ends of the line.
The official RIF rule. Forbidden moves — double-three, double-four and overline — apply to Black alone to erase the first-move advantage. White is unrestricted.
Renju forbidden moves plus the RIF opening: first move on the center, second inside 3×3, third inside 5×5, then White may swap colors and Black offers two fifth moves.
The world-championship opening. One side places black-white-black, and the opponent either picks a color or adds two stones and hands the choice back. Wins need exactly five.